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Sometimes parts of the level will move with gravity. Some enemies will be drawn to the ceiling others will change the direction they fire. Gravity affects not only you but also the enemies you fight. This is responsive and easy enough to perform, and can be done at will. Press “up” and “jump” at the same time to make gravity draw upwards and vise versa with downwards. That’s right, the main feature that made late-80’s platformers unique is here thrown into a state of instability. Oh – by the way, you can manipulate gravity. There are three different weapons (which you retain when you die) and each is rather unique: one shoots through walls, one creates an indestructible bullet shield that can be rotated around you, and a third turns your body into a flaming weapon when you are manipulating gravity. One button jumps, the other button shoots. One hit kills you unless you pick up an armor power-up, in which case you are killed by two hits.
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You must repeat this until all levels are completed, at which point you are free to pat yourself on the back and play a second quest. The scenario is this: you are a robot (or perhaps a person inside a robot), and for some reason you need to go to the right side of the screen and obliterate the boss that seems to exist only for your amusement. The only glaring issue I can muster with the game is that its reputation does not precede it – though it can hardly be blamed for that. Metal Storm has those virtues right on the surface, just waiting for any curious individual willing to give it the careful attention it warrants.
![metal storm nes fan trans metal storm nes fan trans](https://en.sharkoon.com/media/113780/SHARK_Blades_PWM.jpg)
Let me clarify: Metal Storm is not one of those games that have terrible flaws that are redeemed by some hidden virtue that a dedicated person uncovers after hours of labored play. It wasn’t until I came back to it, and found myself standing on a ceiling and firing downwards at an enemy that was placed above me, that I finally understood what a jewel I had found. My first impression was that of a drab, plain shooter with what I assumed to be an amusing but shallow gimmick. It received from me enough playtime to ensure that it worked, and was then quickly discarded in favor of Mega Man 3 or some other such infallible title that is appropriate to keep in one’s system. It was over a year ago that I acquired Metal Storm at a flea market.
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I must confession that I too am guilty of misinterpretation and neglect.
![metal storm nes fan trans metal storm nes fan trans](https://images.nintendolife.com/54578856b8423/actraiser.large.jpg)
Today Metal Storm is probably most often experienced by a bored person sifting through a bunch of NES roms they just downloaded they will come upon the game in question, play it for 15 seconds or so, and then move on thinking it’s just another platformer/shooter. Its library feels like it has been fully explored, thus the average player can simply get by knowing only the traditionally canonical titles like Super Mario Bros 3 and Contra. Part of the problem I think is that the NES has entered a state in which it is regarded as a collectable to keep around as a conversation piece or to play when one wishes to be “old school” or perhaps just ironic. Metal Storm seems to be one of the rare cases in which a game was good, available on a popular console, well placed in contemporary media (cover of Nintendo Power, March 1991), and yet fell almost immediately into inexplicable obscurity, only discussed now by the handful of individuals who still cling to the NES as their platform of choice. Part of the problem I think is that the NES has entered a state in which it is regarded as a collectable to keep around as a conversation piec." Albums, publication on our site are only for review, after which they must be deleted from your computer." Metal Storm seems to be one of the rare cases in which a game was good, available on a popular console, well placed in contemporary media (cover of Nintendo Power, March 1991), and yet fell almost immediately into inexplicable obscurity, only discussed now by the handful of individuals who still cling to the NES as their platform of choice.
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